Branching stories and big decision points are a familiar part of games, from Telltale and Life is Strange to dialogue options that drive morality systems in big budget RPGs. But even the complexity of the (optional) multiplayer and combat are surface level the actual machinery driving the game is even more intricate and influences everything from individual questlines to the entire structure of the world.ĭeep down, Original Sin 2 is all about choices and solutions. There's a deep, turn-based combat system, with skill-crafting and elemental cocktails. This is a large, story-driven game in which four people can play together, sometimes cooperating and sometimes working toward contradictory objectives. And behind all the bizarre brutality of the face-ripping, their inclusion in the game as player characters ties into what Original Sin does best: systemic storytelling.Īs far as I'm aware, there's nobody else in the world making RPGs quite like the Original Sin games. Divinity's Undead have quite a lot in common with Hitman's Agent 47, it turns out, from their love of disguises to their shiny domes. Instead of wearing an actual face you use a magical mask that takes the detached face and allows you to transform into the person you stole it from. Sadly, for the purposes of gruesome comedy, you don't get to hang the actual flesh of your victims from your hairpiece. Undead characters, whether custom created or otherwise, will get hold of the Faceripper device early in the game. He hopes to address this by wearing somebody else's face as a sort of moist balaclava.
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Ask him why and he tells you that he needs it because people run away when they see his naked skull,
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When you find the undead Origin character, he's cutting the face off a dead person. The Origin characters have their own backstories that branch off into quests and stories as you play, and they all exist in the world as NPCs that can be recruited or killed. When you create an undead character, as with the other races in the game you can choose to play with a pre-built 'Origin' character or create a custom one of your own. When you're playing a skeleton, it's going to be weirder than ever.
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I love Divinity but in among all the elves and dwarves, I sometimes forget just how weird it is. Faces were ripped, children were startled, feasting on cadavers quickly became routine. Your thievery skill still needs to be high to unlock tougher doors, of course, but that’s one less consumable to worry about.“And now we just use the Face Ripper on this elven corpse so we can polymorph into an elven form and learn more about what happened by eating the limbs we found earlier.”Īt Gamescom, Swen Vincke, CEO of Larian, was showing the playable undead race in Divinity: Original Sin 2 for the first time.
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When you play as an undead your finger becomes a literal skeleton key, and you can merrily pick locks without worrying about how many lockpicks you have left. His unique dialogue options-combined with those gained from being undead and shapeshifting-mean he’s a great choice for any player chiefly interested in storytelling and talking to people. These premade characters get their own backstory, quests, and dialogue options, and although you can recruit them all while playing as a custom character, getting to play as one (especially Fane) is pretty cool.įane is, of course, undead, and he has an enjoyably cynical view of the fleshy world of the living. There’s an undead origin characterĬonceived by legendary RPG scribe Chris Avellone, Fane is one of Divinity 2’s origin heroes. The same rules apply for all of them, but it’s nice that choosing this path doesn’t completely restrict how your character looks. You can choose which variety of skeleton you want to be, and some of them look amazing-particularly the undead lizard. Being undead doesn’t limit your character creation options.